3D Studio MAX Effects Tutorials |
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Effects tutorials
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Video Tutorial - Afterburn Explosion
This 5 minute long video tutorial demonstrates how to create a realistic explosion using afterburn. It Requires the latest DivX Codec.
| | Hits:4611 Rate: 5.0(out of 5) Vote:9 Submit Date :2006-03-31 Rate It | Error | Review |
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Water, Fire and Smoke Effects Using Particles and Opacity Maps
Learn how to use particles and Opacity maps to create smoke, fire or water using 3d studio max
First we need some particles. In general, start by creating a super spray particle system. Then start changing parameters.
Both Off-Axis and Off-Plane spreads should be numbers between 10-20. This will let the particles spread out a bit after they're launched from the emitter.
Adjust the particle rate and speed for whatever effect you're trying to achieve. Rushing water is fast, smoke is slow, fire somewhere in between. Remember to add some variation.
| | Hits:2921 Rate: 5.0(out of 5) Vote:4 Submit Date :2006-03-31 Rate It | Error | Review |
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Video Tutorial - Particle Dispersion
This video tutorial demonstrates how to create the effect of an object crumbling with the particle dispersion and positioning generated from a procedural texture map.
| | Hits:2172 Rate: 3.0(out of 5) Vote:1 Submit Date :2006-03-31 Rate It | Error | Review |
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Rain drops
Learn how to make photorealistic rain drops.
| | Hits:1451 Rate: 5.0(out of 5) Vote:1 Submit Date :2006-03-31 Rate It | Error | Review |
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Basic smoke
This tutorial is designed to cover the basics of particles, essentially creating smoke using spray.
| | Hits:915 Rate: 4.0(out of 5) Vote:1 Submit Date :2006-03-31 Rate It | Error | Review |
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Sparks Effect
A very detailed 55 page tutorial on creating sparks for animation, using the "SuperSpray" particle system, as well as "Gravity" and "Deflector" spacewarps and "Video Post" to add glow effects. Aimed at beginners and people with little knowledge of 3dmax or particles. Lots of pictures are included.
| | Hits:898 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-03-31 Rate It | Error | Review |
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BlobMesh: Simulating Water
This tutorial shows you how to take advantage of BlobMesh to create some very neat water effects.
In this tutorial, you'll learn how to use BlobMesh, or metaballs as they are commonly called, to make a fountain of water. BlobMesh is a new feature of 3ds max 6 that's essentially metaballs. Metaballs are lots of sphere-like objects, but when you put them close together, they will join together. Example: if two blobs of water a floating together in space and they get near each other, they will merge into one blob. Of course, real water would be attracted to each other, but that is not simulated very well here.
| | Hits:891 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-03-31 Rate It | Error | Review |
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Making Fiery Tendrils
Learn how to create realistic fiery tendrils.
| | Hits:670 Rate: 5.0(out of 5) Vote:1 Submit Date :2006-03-31 Rate It | Error | Review |
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Smoke details
So far you should have created a fairly convincing amount of smoke. Here I am going to cover the rest of smoke. You will see how to control smoke, how to make a thick forest burning smoke or thin steam like smoke.
| | Hits:576 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-03-31 Rate It | Error | Review |
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Brief description: Combustion is a volumetric plugin for 3D Studio MAX, Essentially what it does is create fiery explosions although it can be used for many gas like real world elements such as smoke, steam, clouds and so forth, as well as tendril fire.
| | Hits:528 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-03-31 Rate It | Error | Review |
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Video Tutorial - Afterburn Explosion
This 5 minute long video tutorial demonstrates how to create a realistic explosion using afterburn. It Requires the latest DivX Codec.
| | Hits:4611 Rate: 5.0(out of 5) Vote:9 Submit Date :2006-03-31 Rate It | Error | Review |
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Giving Depth To Footage
Lets say you wanted to make an explosion, blowing an object up and making debris fly at the screen, of course rather than using CG fire which a lot of the time looks, well... CG. You might want to use stock footage, video footage of fire which you can overlay into your 3D scene making the explosion look a lot more realistic.
| | Hits:360 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-03-31 Rate It | Error | Review |
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Video Tutorial - Particle Dispersion
This video tutorial demonstrates how to create the effect of an object crumbling with the particle dispersion and positioning generated from a procedural texture map.
| | Hits:2172 Rate: 3.0(out of 5) Vote:1 Submit Date :2006-03-31 Rate It | Error | Review |
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Basic smoke
This tutorial is designed to cover the basics of particles, essentially creating smoke using spray.
| | Hits:915 Rate: 4.0(out of 5) Vote:1 Submit Date :2006-03-31 Rate It | Error | Review |
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Brief description: Combustion is a volumetric plugin for 3D Studio MAX, Essentially what it does is create fiery explosions although it can be used for many gas like real world elements such as smoke, steam, clouds and so forth, as well as tendril fire.
| | Hits:528 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-03-31 Rate It | Error | Review |
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Making Fiery Tendrils
Learn how to create realistic fiery tendrils.
| | Hits:670 Rate: 5.0(out of 5) Vote:1 Submit Date :2006-03-31 Rate It | Error | Review |
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Smoke details
So far you should have created a fairly convincing amount of smoke. Here I am going to cover the rest of smoke. You will see how to control smoke, how to make a thick forest burning smoke or thin steam like smoke.
| | Hits:576 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-03-31 Rate It | Error | Review |
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Glow basics
This is a tutorial to show you how to make an object (intended for a light saber) glow through video post.
| | Hits:340 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-03-31 Rate It | Error | Review |
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Fiery Asteroid
This tutorial is designed for advanced 3dsmaxers, I plan to cover how to create an asteroid in 3D studio max using only Max's standard plugins.
| | Hits:514 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-03-31 Rate It | Error | Review |
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Quick DOF tip
Here is a trick to save a lot of time when creating CPU heavy calculations for Depth Of Field (DOF) renderings in 3D.
Use a bit of Photoshop and sit back and relax.
| | Hits:345 Rate: 5.0(out of 5) Vote:1 Submit Date :2006-03-31 Rate It | Error | Review |
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