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 Home  » 3DS MAX » Effects



Effects tutorials


 Video Tutorial - Afterburn Explosion  By the3dstudio

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Video Tutorial - Afterburn Explosion This 5 minute long video tutorial demonstrates how to create a realistic explosion using afterburn. It Requires the latest DivX Codec.
   Hits:7159    Rate:  4.5(out of 5)    Vote:16   Submit Date :2006-03-31
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 Water, Fire and Smoke Effects Using Particles and Opacity Ma  By vertextemplates

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Water, Fire and Smoke Effects Using Particles and Opacity Maps Learn how to use particles and Opacity maps to create smoke, fire or water using 3d studio max First we need some particles. In general, start by creating a super spray particle system. Then start changing parameters. Both Off-Axis and Off-Plane spreads should be numbers between 10-20. This will let the particles spread out a bit after they're launched from the emitter. Adjust the particle rate and speed for whatever effect you're trying to achieve. Rushing water is fast, smoke is slow, fire somewhere in between. Remember to add some variation.
   Hits:4865    Rate:  4.5(out of 5)    Vote:7   Submit Date :2006-03-31
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  Video Tutorial - Particle Dispersion  By the3dstudio

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Video Tutorial - Particle Dispersion This video tutorial demonstrates how to create the effect of an object crumbling with the particle dispersion and positioning generated from a procedural texture map.
   Hits:3249    Rate:  4.0(out of 5)    Vote:4   Submit Date :2006-03-31
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 Rain drops  By the3dstudio

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Rain drops Learn how to make photorealistic rain drops.
   Hits:2176    Rate:  5.0(out of 5)    Vote:7   Submit Date :2006-03-31
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 BlobMesh: Simulating Water  By xedium3d

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BlobMesh: Simulating Water This tutorial shows you how to take advantage of BlobMesh to create some very neat water effects. In this tutorial, you'll learn how to use BlobMesh, or metaballs as they are commonly called, to make a fountain of water. BlobMesh is a new feature of 3ds max 6 that's essentially metaballs. Metaballs are lots of sphere-like objects, but when you put them close together, they will join together. Example: if two blobs of water a floating together in space and they get near each other, they will merge into one blob. Of course, real water would be attracted to each other, but that is not simulated very well here.
   Hits:1905    Rate:  2.5(out of 5)    Vote:2   Submit Date :2006-03-31
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 Sparks Effect  By the3dstudio

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Sparks Effect A very detailed 55 page tutorial on creating sparks for animation, using the "SuperSpray" particle system, as well as "Gravity" and "Deflector" spacewarps and "Video Post" to add glow effects. Aimed at beginners and people with little knowledge of 3dmax or particles. Lots of pictures are included.
   Hits:1870    Rate:  5.0(out of 5)    Vote:2   Submit Date :2006-03-31
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 Basic smoke  By the3dstudio

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Basic smoke This tutorial is designed to cover the basics of particles, essentially creating smoke using spray.
   Hits:1461    Rate:  4.0(out of 5)    Vote:1   Submit Date :2006-03-31
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 Steam Tutorial (3ds max & After Effects)  By 3dkingdom

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Steam Tutorial (3ds max & After Effects) In this tutorial I will offer the 3ds max user a cheat to creating a steamy effect quickly and effectively with little rendering time. This tutorial will show you how to create the effect while the application is up to you.
   Hits:1026    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-03-31
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 Making Fiery Tendrils  By the3dstudio

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Making Fiery Tendrils Learn how to create realistic fiery tendrils.
   Hits:989    Rate:  5.0(out of 5)    Vote:1   Submit Date :2006-03-31
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 Smoke details  By the3dstudio

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Smoke details So far you should have created a fairly convincing amount of smoke. Here I am going to cover the rest of smoke. You will see how to control smoke, how to make a thick forest burning smoke or thin steam like smoke.
   Hits:980    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-03-31
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