Creating a Human Face in 3DS MAX using NURMS
NURMS (Non Rational Mesh Smooth) or Subdivision Surface technique uses low-polygonal mesh to control the shape of the smooth surface. In this tutorial, George Polevoy demonstrates his favorite techniques for symmetric NURMS modeling and 3D sketching.
Hits:3532 Rate:3.5(out of 5) Vote:4 Submit Date :2006-04-05 Rate It | Error | Review
Cave Scene
This tutorial covers the modelling of a cave, complete with textures, water effects and lighting. It can be done in 10 minutes and looks quite nice!
Hits:3036 Rate:3.5(out of 5) Vote:8 Submit Date :2006-04-05 Rate It | Error | Review
Architectual Modeling Using Splines
A 3 Part step by step tutorial for 3ds max beginners and intermediate users. Learn simple spline techniques to build architectual models from houses to detailed buildings. Learn how to avoid using booleans to cut window and door holes. With these techniques you will model faster, use less polygons and create cleaner meshes.
Part I - Creating A Wall With Openings.
Part II- Creating Simple Double Doors.
Part III - Creating The Windows and Adding Some Details.
Hits:1300 Rate:3.5(out of 5) Vote:3 Submit Date :2006-04-04 Rate It | Error | Review