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Maya Animation Character Setup Effects Lighting Modeling Scripting, Textures and Materials, Tips and Techniques Using Tools and Scripts
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Animation tutorials
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Rotating Wheels on a Car
The purpose of this handout is to show you how to rotate the wheels on a car so they follow the pace of the car as it move. By doing it this way, you will get a more accurate result without setting numerous keyframes. To do this, we will use the distance tool, set driven key, and infinity cycles in the graph editor.
| | Hits:1841 Rate: 1.0(out of 5) Vote:1 Submit Date :2006-03-18 Rate It | Error | Review |
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Creating A Bullet Effect
This Tutrial will Teach you how to create The Bullet Effect Like In The Matrix in Maya, u will expirience The maya intenser, and some mel scripting.
| | Hits:1495 Rate: 4.0(out of 5) Vote:6 Submit Date :2006-03-18 Rate It | Error | Review |
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Using Blend Shape for Facial Expressions
In this file we will go over using blend shape for facial expressions. This is an extremely easy and effective way to enhance you animations.
My name is Larry Neuberger and I am a professor at Alfred State College in Alfred NY. I created these handouts to use in my classes and most of my students found them to be helpful. I now decided to submit them to be published on the web hoping they can help others as well.
In this file we will go over using blend shape for facial expressions. This is an extremely easy and effective way to enhance you animations.
First we want to duplicate the mouse once for each expression or partial expression you want. (Fig. 1.) This depends on how much you want to control the face. You can have a head sculpted for individual expressions (I.E. happy, sad, angry, etc.), or you could have a duplicated head for individual body parts, which you can combine for more detailed expressions (I.E. raised eye brow, smile, from, grin, lowered brow, etc.). For this example I will simply sculpt a few individual body part expressions. Two for the eyes (open and squint) and two for the mouth (open and smile), which I can combine to get different facial expressions.
| | Hits:1334 Rate: 5.0(out of 5) Vote:1 Submit Date :2006-03-18 Rate It | Error | Review |
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Object to Surface Constraints in Maya
For this tutorial I'll be using a example of a button on a shirt, but this could be any object or group node like a belt buckle or a bug on the tip of a characters nose.
Object too Surface Constraints in Maya
For this tutorial I'll be using a example of a button on a shirt, but this could be any object or group node like a belt buckle or a bug on the tip of a characters nose.
If you ever wanted too attach a button to a shirt on a character you've most likely found out there is no straight forward way to do this in Maya
What you want is the button to follow alone with the surface as it deforms, this deformation can be any method in Maya, softBind, ridgedBind, softbodys,cloth etc.......
I'll discuss different methods of doing this based on;
The surface type ie...polys, nurbs and subD's:
In Maya tools vs mel, plugs-ins and scripts:
Pros and cons of each method:
| | Hits:1323 Rate: 5.0(out of 5) Vote:5 Submit Date :2006-03-18 Rate It | Error | Review |
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Muscle deformations and Facial Expressions
Blend Shape and Set Driven Key are two excellent tools for deformations and facial expressions. In the following file we will go over in detail how to use these tools to the best of their advantages to create better animations and poses.
My name is Larry Neuberger and I am a professor at Alfred State College in Alfred NY. I created these handouts to use in my classes and most of my students found them to be helpful. I now decided to submit them to be published on the web hoping they can help others as well.
Blend Shape and Set Driven Key are two excellent tools for deformations and facial expressions. In the following file we will go over in detail how to use these tools to the best of their advantages to create better animations and poses. First we will go over using blend shape and set driven key for muscle deformations. Then we will go over using just blend shape for facial expressions.
Blend Shape and Set Driven Key for Muscle deformations
The best way to demonstrate the benefit of these tools is to show you how to control the flexing of a characters’ muscles without having to set keyframes for individual objects or doing any unnecessary extra work.
NOTE: for best results using blend shape, do all work BEFORE binding the skeleton. If you use blend shape after binding the skeleton, your results will not be accurate and deformations will not update correctly.
| | Hits:1306 Rate: 3.0(out of 5) Vote:1 Submit Date :2006-03-18 Rate It | Error | Review |
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Maya Pivot Point Basics
This will teach you all about pivot points and how they effect rotation and scale of animated objects. In .pdf format.
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Domino Effect
This tutorial will discuss on several issues, how to setup the geometry and how to apply passive to active key switch among them.
| | Hits:1174 Rate: 3.0(out of 5) Vote:2 Submit Date :2006-03-18 Rate It | Error | Review |
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Animating Piano Key
Animating Piano Key in Maya with Rigid Body.
As we already have a lot of headache animating the piano player, now there is another challenge, how we animate the piano keys following the player?.
It is possible to do a key-frame for each single touch of the finger, but it is a pain in the arse when they ask to change the piano player animation.
So, we need to find out a system that each key knows when they are pressed by the finger and relax back to the rest position when the finger is lifted.
To make live easier, we could use a rigidbody rig to do the task. Here is the setup and work flow.
| | Hits:857 Rate: 5.0(out of 5) Vote:2 Submit Date :2006-03-18 Rate It | Error | Review |
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Animation of a Ball
In this tutorial we will animate one ball through using photogram keys and modifying the curves of animation from the Trax Editor.
| | Hits:735 Rate: 4.0(out of 5) Vote:1 Submit Date :2006-03-18 Rate It | Error | Review |
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Flipping Sosro Crown
This tutorial will discuss on several issues, how to build the geometry for the crown, how to bake rigidBody simulation, and how to adjust the result.
| | Hits:626 Rate: 5.0(out of 5) Vote:1 Submit Date :2006-03-18 Rate It | Error | Review |
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