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 Home  » Maya » Animation



Animation tutorials


 Rotating Wheels on a Car  By alfredstate

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Rotating Wheels on a Car The purpose of this handout is to show you how to rotate the wheels on a car so they follow the pace of the car as it move. By doing it this way, you will get a more accurate result without setting numerous keyframes. To do this, we will use the distance tool, set driven key, and infinity cycles in the graph editor.
   Hits:1496    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
 

 Using Blend Shape for Facial Expressions  By alfredstate

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Using Blend Shape for Facial Expressions In this file we will go over using blend shape for facial expressions. This is an extremely easy and effective way to enhance you animations. My name is Larry Neuberger and I am a professor at Alfred State College in Alfred NY. I created these handouts to use in my classes and most of my students found them to be helpful. I now decided to submit them to be published on the web hoping they can help others as well. In this file we will go over using blend shape for facial expressions. This is an extremely easy and effective way to enhance you animations. First we want to duplicate the mouse once for each expression or partial expression you want. (Fig. 1.) This depends on how much you want to control the face. You can have a head sculpted for individual expressions (I.E. happy, sad, angry, etc.), or you could have a duplicated head for individual body parts, which you can combine for more detailed expressions (I.E. raised eye brow, smile, from, grin, lowered brow, etc.). For this example I will simply sculpt a few individual body part expressions. Two for the eyes (open and squint) and two for the mouth (open and smile), which I can combine to get different facial expressions.
   Hits:1188    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
 

 Creating A Bullet Effect  By tomerep

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Creating A Bullet Effect This Tutrial will Teach you how to create The Bullet Effect Like In The Matrix in Maya, u will expirience The maya intenser, and some mel scripting.
   Hits:1179    Rate:  1.0(out of 5)    Vote:1   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
 

 Muscle deformations and Facial Expressions  By alfredstate

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Muscle deformations and Facial Expressions Blend Shape and Set Driven Key are two excellent tools for deformations and facial expressions. In the following file we will go over in detail how to use these tools to the best of their advantages to create better animations and poses. My name is Larry Neuberger and I am a professor at Alfred State College in Alfred NY. I created these handouts to use in my classes and most of my students found them to be helpful. I now decided to submit them to be published on the web hoping they can help others as well. Blend Shape and Set Driven Key are two excellent tools for deformations and facial expressions. In the following file we will go over in detail how to use these tools to the best of their advantages to create better animations and poses. First we will go over using blend shape and set driven key for muscle deformations. Then we will go over using just blend shape for facial expressions. Blend Shape and Set Driven Key for Muscle deformations The best way to demonstrate the benefit of these tools is to show you how to control the flexing of a characters’ muscles without having to set keyframes for individual objects or doing any unnecessary extra work. NOTE: for best results using blend shape, do all work BEFORE binding the skeleton. If you use blend shape after binding the skeleton, your results will not be accurate and deformations will not update correctly.
   Hits:1146    Rate:  3.0(out of 5)    Vote:1   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
 

 Domino Effect  By cloud

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Domino Effect This tutorial will discuss on several issues, how to setup the geometry and how to apply passive to active key switch among them.
   Hits:1053    Rate:  3.0(out of 5)    Vote:2   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
 

 Maya Pivot Point Basics  By understandingmaya

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Maya Pivot Point Basics This will teach you all about pivot points and how they effect rotation and scale of animated objects. In .pdf format.
   Hits:996    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
 

 Object to Surface Constraints in Maya  By comcast

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Object to Surface Constraints in Maya For this tutorial I'll be using a example of a button on a shirt, but this could be any object or group node like a belt buckle or a bug on the tip of a characters nose. Object too Surface Constraints in Maya For this tutorial I'll be using a example of a button on a shirt, but this could be any object or group node like a belt buckle or a bug on the tip of a characters nose. If you ever wanted too attach a button to a shirt on a character you've most likely found out there is no straight forward way to do this in Maya What you want is the button to follow alone with the surface as it deforms, this deformation can be any method in Maya, softBind, ridgedBind, softbodys,cloth etc....... I'll discuss different methods of doing this based on; The surface type ie...polys, nurbs and subD's: In Maya tools vs mel, plugs-ins and scripts: Pros and cons of each method:
   Hits:922    Rate:  5.0(out of 5)    Vote:3   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
 

 Animating Piano Key  By cgpot

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Animating Piano Key Animating Piano Key in Maya with Rigid Body. As we already have a lot of headache animating the piano player, now there is another challenge, how we animate the piano keys following the player?. It is possible to do a key-frame for each single touch of the finger, but it is a pain in the arse when they ask to change the piano player animation. So, we need to find out a system that each key knows when they are pressed by the finger and relax back to the rest position when the finger is lifted. To make live easier, we could use a rigidbody rig to do the task. Here is the setup and work flow.
   Hits:744    Rate:  5.0(out of 5)    Vote:1   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
 

 Animation of a Ball  By digitaldesignstudio

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Animation of a Ball In this tutorial we will animate one ball through using photogram keys and modifying the curves of animation from the Trax Editor.
   Hits:644    Rate:  4.0(out of 5)    Vote:1   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
 

 Flipping Sosro Crown  By cloud

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Flipping Sosro Crown This tutorial will discuss on several issues, how to build the geometry for the crown, how to bake rigidBody simulation, and how to adjust the result.
   Hits:549    Rate:  5.0(out of 5)    Vote:1   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
 
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Maya Pivot Point Basics This will teach you all about pivot points and how they effect rotation and scale of animated objects. In .pdf format.
   Hits:996    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
Animating Piano Key Animating Piano Key in Maya with Rigid Body. As we already have a lot of headache animating the piano player, now there is another challenge, how we animate the piano keys following the player?. It is possible to do a key-frame for each single touch of the finger, but it is a pain in the arse when they ask to change the piano player animation. So, we need to find out a system that each key knows when they are pressed by the finger and relax back to the rest position when the finger is lifted. To make live easier, we could use a rigidbody rig to do the task. Here is the setup and work flow.
   Hits:744    Rate:  5.0(out of 5)    Vote:1   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
Domino Effect This tutorial will discuss on several issues, how to setup the geometry and how to apply passive to active key switch among them.
   Hits:1053    Rate:  3.0(out of 5)    Vote:2   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
Flipping Sosro Crown This tutorial will discuss on several issues, how to build the geometry for the crown, how to bake rigidBody simulation, and how to adjust the result.
   Hits:549    Rate:  5.0(out of 5)    Vote:1   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
Using Blend Shape for Facial Expressions In this file we will go over using blend shape for facial expressions. This is an extremely easy and effective way to enhance you animations. My name is Larry Neuberger and I am a professor at Alfred State College in Alfred NY. I created these handouts to use in my classes and most of my students found them to be helpful. I now decided to submit them to be published on the web hoping they can help others as well. In this file we will go over using blend shape for facial expressions. This is an extremely easy and effective way to enhance you animations. First we want to duplicate the mouse once for each expression or partial expression you want. (Fig. 1.) This depends on how much you want to control the face. You can have a head sculpted for individual expressions (I.E. happy, sad, angry, etc.), or you could have a duplicated head for individual body parts, which you can combine for more detailed expressions (I.E. raised eye brow, smile, from, grin, lowered brow, etc.). For this example I will simply sculpt a few individual body part expressions. Two for the eyes (open and squint) and two for the mouth (open and smile), which I can combine to get different facial expressions.
   Hits:1188    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
Muscle deformations and Facial Expressions Blend Shape and Set Driven Key are two excellent tools for deformations and facial expressions. In the following file we will go over in detail how to use these tools to the best of their advantages to create better animations and poses. My name is Larry Neuberger and I am a professor at Alfred State College in Alfred NY. I created these handouts to use in my classes and most of my students found them to be helpful. I now decided to submit them to be published on the web hoping they can help others as well. Blend Shape and Set Driven Key are two excellent tools for deformations and facial expressions. In the following file we will go over in detail how to use these tools to the best of their advantages to create better animations and poses. First we will go over using blend shape and set driven key for muscle deformations. Then we will go over using just blend shape for facial expressions. Blend Shape and Set Driven Key for Muscle deformations The best way to demonstrate the benefit of these tools is to show you how to control the flexing of a characters’ muscles without having to set keyframes for individual objects or doing any unnecessary extra work. NOTE: for best results using blend shape, do all work BEFORE binding the skeleton. If you use blend shape after binding the skeleton, your results will not be accurate and deformations will not update correctly.
   Hits:1146    Rate:  3.0(out of 5)    Vote:1   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
Rotating Wheels on a Car The purpose of this handout is to show you how to rotate the wheels on a car so they follow the pace of the car as it move. By doing it this way, you will get a more accurate result without setting numerous keyframes. To do this, we will use the distance tool, set driven key, and infinity cycles in the graph editor.
   Hits:1496    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
Creating A Bullet Effect This Tutrial will Teach you how to create The Bullet Effect Like In The Matrix in Maya, u will expirience The maya intenser, and some mel scripting.
   Hits:1179    Rate:  1.0(out of 5)    Vote:1   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
Animation of a Ball In this tutorial we will animate one ball through using photogram keys and modifying the curves of animation from the Trax Editor.
   Hits:644    Rate:  4.0(out of 5)    Vote:1   Submit Date :2006-03-18
  Rate It   |  Error   |  Review
Object to Surface Constraints in Maya For this tutorial I'll be using a example of a button on a shirt, but this could be any object or group node like a belt buckle or a bug on the tip of a characters nose. Object too Surface Constraints in Maya For this tutorial I'll be using a example of a button on a shirt, but this could be any object or group node like a belt buckle or a bug on the tip of a characters nose. If you ever wanted too attach a button to a shirt on a character you've most likely found out there is no straight forward way to do this in Maya What you want is the button to follow alone with the surface as it deforms, this deformation can be any method in Maya, softBind, ridgedBind, softbodys,cloth etc....... I'll discuss different methods of doing this based on; The surface type ie...polys, nurbs and subD's: In Maya tools vs mel, plugs-ins and scripts: Pros and cons of each method:
   Hits:922    Rate:  5.0(out of 5)    Vote:3   Submit Date :2006-03-18
  Rate It   |  Error   |  Review

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Most Populer
Rotating Wheels on a Car
Using Blend Shape for Facial Expressions
Creating A Bullet Effect
Muscle deformations and Facial Expressions
Domino Effect
Maya Pivot Point Basics
Object to Surface Constraints in Maya
Animating Piano Key
Animation of a Ball
Flipping Sosro Crown


Top Rated
Object to Surface Constraints in Maya
Domino Effect
Animating Piano Key
Flipping Sosro Crown
Animation of a Ball
Muscle deformations and Facial Expressions
Creating A Bullet Effect
Maya Pivot Point Basics
Using Blend Shape for Facial Expressions
Rotating Wheels on a Car
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