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Author Details
  All Tutorials by skillreactor

   1   


 Cave Scene  By skillreactor

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Cave Scene This tutorial covers the modelling of a cave, complete with textures, water effects and lighting. It can be done in 10 minutes and looks quite nice!
   Hits:2025    Rate:  3.0(out of 5)    Vote:6   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Modeling


 Easy sunlight creation  By skillreactor

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Easy sunlight creation Create sunlight using a method that ensures both at a time: Quality and a fast efficient rendering process.
   Hits:523    Rate:  2.5(out of 5)    Vote:3   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Basics


 Setting an AVI file as background for adding visual effects  By skillreactor

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Setting an AVI file as background for adding visual effects Set a background AVI file to your viewport and rendering output. This allows you to add special effects to an already existent video file.
   Hits:123    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Basics


 Adding glow effects to your scene (Video Post basics)  By skillreactor

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Adding glow effects to your scene (Video Post basics) Use the integrated Video Post to add lens effects like flares, glow and highlights. This is very well suited for the use with engine glow or candle light.
   Hits:190    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-05
  Rate It   |  Error   |  Review
  Category: Home > 3DS MAX > Basics


 Easy sunlight creation  By skillreactor

Rate It  | Review
Easy sunlight creation Create sunlight using a method that ensures both at a time: Quality and a fast efficient rendering process.
   Hits:159    Rate:  3.0(out of 5)    Vote:1   Submit Date :2006-04-05
  Rate It   |  Error   |  Review
  Category: Home > 3DS MAX > Basics


 Basic tutorial on the human head  By skillreactor

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Basic tutorial on the human head A short introduction to a simple, yet powerful head modeling technique
   Hits:392    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-04
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  Category: Home > 3DS MAX > Modeling


 Accessing the Windows Registry with the API  By skillreactor

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Accessing the Windows Registry with the API Access the Windows Registry using the Windows API functions, that will be integrated by writing a seperate module ready for inclusion in your application The Registry originally appeared in Windows 3.x, as a store of OLE types. However, all application and Windows' settings were kept in private initialisation files, spread all over the hard disk. When Windows 95 was introduced, the people at Microsoft had had a good think about this, and decided to put all these settings in one central file, so if the computer crashed, you would lose all of your settings, not just one application's worth. Well, this wasn't quite what they thought! They really wanted to have all applications using the Registry to store settings instead of INI files, for reasons of support and adapting to multi-user environments. Because of this, we recommend that you back up the Registry BEFORE you start playing, rather than after. The files that you need are system.dat and user.dat which are both in the Windows directory. That way, if everything goes wrong, you can replace the damaged ones. This idea of one central database to store settings has been implemented in all the newest versions of Windows (i.e. Windows 98, Windows NT4, and Windows NT5/2000), and is definitely here to stay.
   Hits:168    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-03-27
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  Category: Home > Visual Basic > Development



  
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