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| All Tutorials by skillreactor |
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Cave Scene
This tutorial covers the modelling of a cave, complete with textures, water effects and lighting. It can be done in 10 minutes and looks quite nice!
| | Hits:2025 Rate: 3.0(out of 5) Vote:6 Submit Date :2006-04-05 Rate It | Error | Review | | | Category: Home > 3DS MAX > Modeling |
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Easy sunlight creation
Create sunlight using a method that ensures both at a time: Quality and a fast efficient rendering process.
| | Hits:523 Rate: 2.5(out of 5) Vote:3 Submit Date :2006-04-05 Rate It | Error | Review | | | Category: Home > 3DS MAX > Basics |
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Setting an AVI file as background for adding visual effects
Set a background AVI file to your viewport and rendering output. This allows you to add special effects to an already existent video file.
| | Hits:123 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-04-05 Rate It | Error | Review | | | Category: Home > 3DS MAX > Basics |
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Adding glow effects to your scene (Video Post basics)
Use the integrated Video Post to add lens effects like flares, glow and highlights. This is very well suited for the use with engine glow or candle light.
| | Hits:190 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-04-05 Rate It | Error | Review | | | Category: Home > 3DS MAX > Basics |
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Easy sunlight creation
Create sunlight using a method that ensures both at a time: Quality and a fast efficient rendering process.
| | Hits:159 Rate: 3.0(out of 5) Vote:1 Submit Date :2006-04-05 Rate It | Error | Review | | | Category: Home > 3DS MAX > Basics |
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Basic tutorial on the human head
A short introduction to a simple, yet powerful head modeling technique
| | Hits:392 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-04-04 Rate It | Error | Review | | | Category: Home > 3DS MAX > Modeling |
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Accessing the Windows Registry with the API
Access the Windows Registry using the Windows API functions, that will be integrated by writing a seperate module ready for inclusion in your application
The Registry originally appeared in Windows 3.x, as a store of OLE types. However, all application and Windows' settings were kept in private initialisation files, spread all over the hard disk. When Windows 95 was introduced, the people at Microsoft had had a good think about this, and decided to put all these settings in one central file, so if the computer crashed, you would lose all of your settings, not just one application's worth. Well, this wasn't quite what they thought! They really wanted to have all applications using the Registry to store settings instead of INI files, for reasons of support and adapting to multi-user environments.
Because of this, we recommend that you back up the Registry BEFORE you start playing, rather than after. The files that you need are system.dat and user.dat which are both in the Windows directory. That way, if everything goes wrong, you can replace the damaged ones.
This idea of one central database to store settings has been implemented in all the newest versions of Windows (i.e. Windows 98, Windows NT4, and Windows NT5/2000), and is definitely here to stay.
| | Hits:168 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-03-27 Rate It | Error | Review | | | Category: Home > Visual Basic > Development |
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