logo
What's New
What's New
  Popular
Popular
  Top Rated
Top Rated
  Search
Search


Search :  

How to Add Link |   Modify Link   |   Login |     Register  |  Getting Rated |  Link to Us |  Feedback Us


Sponsors
FlashAdvisor.com
Web Directory
phpld Hacks
Software Download
Your Site Link




Categories
    3DS MAX
    ASP
    C And C++
    ColdFusion
    Database
    Dreamweaver
    Flash
    HTML
    Java
    JavaScript
    Linux
    Maya
    MS Excel
    MS PowerPoint
    MS Word
    Paint Shop Pro
    Perl and CGI
    Photoshop
    PHP
    Premiere
    Python
    Visual Basic
    Web Hosting
    XML
 

 

Author Details
  All Tutorials by vertextemplates

[First Page] [Prev] 1 2 3   


 Exploding a Box  By vertextemplates

Rate It  | Review
Exploding a Box Whenever one thinks of 3D effects, explosions often come to mind. With this tutorial you will learn how to create one of the simplist explosion effects there is, that of a 3D box.
   Hits:209    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-03-31
  Rate It   |  Error   |  Review
  Category: Home > 3DS MAX > Effects


 Creating volumetric clouds  By vertextemplates

Rate It  | Review
Creating volumetric clouds Study how to create clouds in 3d max Start a new file in MAX or VIZ, 1) Create a plane for your ground surface. (CREATE>GEOMETRY/PLANE) 2) Create a big sphere, apply a NORMAL modifier to the sphere (MODIFIER>NORMAL) and select invert. (this is to make sure the sphere is viewable from inside) This big sphere is going to be used as the Blue sky background. 3) Position the sphere halfway, meaning centerpoint should be around the ground plane) 4) Select the Sphere and go into EDIT MESH mode (MODIFIER>EDIT MESH) and click on the VERTICES button, select the half the vertices underneath the ground plane and press delete. (We are basically chopping off the underside of the sphere, cause we don't need it. 5) Select Sphere and apply a spherical UVmap to it. (MODIFIER>UVMAP>SPHERE) 6) Create a gradient map and apply it to the sphere.
   Hits:228    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-03-31
  Rate It   |  Error   |  Review
  Category: Home > 3DS MAX > Effects


 Water, Fire and Smoke Effects Using Particles and Opacity Ma  By vertextemplates

Rate It  | Review
Water, Fire and Smoke Effects Using Particles and Opacity Maps Learn how to use particles and Opacity maps to create smoke, fire or water using 3d studio max First we need some particles. In general, start by creating a super spray particle system. Then start changing parameters. Both Off-Axis and Off-Plane spreads should be numbers between 10-20. This will let the particles spread out a bit after they're launched from the emitter. Adjust the particle rate and speed for whatever effect you're trying to achieve. Rushing water is fast, smoke is slow, fire somewhere in between. Remember to add some variation.
   Hits:3310    Rate:  5.0(out of 5)    Vote:4   Submit Date :2006-03-31
  Rate It   |  Error   |  Review
  Category: Home > 3DS MAX > Effects



  
Home | Sitemap | Feedback | Advertise with us
Best viewed in 800x600 resolution with Internet Explorer.
Site Developed and Hosted by EthicSolutions

Flash Tutorials    TemplateAdvisor.com    WebMastersHome.com

    Reseller Hosting    Reseller Hosting Linux