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Author Details
  All Tutorials by xedium3d

   1   


 How Raytracing Works  By xedium3d

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How Raytracing Works Learn how the computer renders raytraced images.
   Hits:86    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Materials


 Modeling a Tissue Box  By xedium3d

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Modeling a Tissue Box Learn how to model a tissue box, using lesser used but very useful tools, such as ShapeMerge and Shell.
   Hits:123    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-04
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  Category: Home > 3DS MAX > Modeling


 Golf Ball  By xedium3d

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Golf Ball Learn how to make a realistic golf ball using basic modeling techniques, such as subdivision, bevelling, and others.
   Hits:95    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-04
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  Category: Home > 3DS MAX > Modeling


 Reactor Cloth  By xedium3d

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Reactor Cloth A tutorial to show you how to use cloth simulations in your 3ds max scene. This tutorial shows you how to take advantage of reactor's physics simulations to make cloth. Reactor can calculate how cloth moves and bends, and we can make some things we couldn't possibly make before.
   Hits:156    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-04
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  Category: Home > 3DS MAX > Modeling


 Boat Wakes in 3ds max 6+  By xedium3d

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Boat Wakes in 3ds max 6+ This tutorial will teach you how to make realistic boat wakes in 3ds max, without any plug-ins. The boat wakes are accurate, and don't require manual displacement.
   Hits:314    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-03-31
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  Category: Home > 3DS MAX > Effects


 BlobMesh: Simulating Water  By xedium3d

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BlobMesh: Simulating Water This tutorial shows you how to take advantage of BlobMesh to create some very neat water effects. In this tutorial, you'll learn how to use BlobMesh, or metaballs as they are commonly called, to make a fountain of water. BlobMesh is a new feature of 3ds max 6 that's essentially metaballs. Metaballs are lots of sphere-like objects, but when you put them close together, they will join together. Example: if two blobs of water a floating together in space and they get near each other, they will merge into one blob. Of course, real water would be attracted to each other, but that is not simulated very well here.
   Hits:1885    Rate:  2.0(out of 5)    Vote:1   Submit Date :2006-03-31
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  Category: Home > 3DS MAX > Effects


 HDRI Lighting in 3ds max  By xedium3d

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HDRI Lighting in 3ds max This tutorial teaches you how to use HDRI lighting in your scene to easily give an amazine level of realism.
   Hits:198    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-03-31
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  Category: Home > 3DS MAX > Effects


 Caustics with Mental Ray  By xedium3d

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Caustics with Mental Ray This tutorial shows you how to easily create cool caustics effects in mental ray with 3ds max. Caustics simulate light photons to create light pattern such as the ones from a glass of water.
   Hits:181    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-03-31
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  Category: Home > 3DS MAX > Effects



  
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