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| All Tutorials by 3dnuts |
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Rendering WIP Images
In this tutorial, you will learn how to create “clay” and wire frames renders using MAX and Mental Ray. Key terms include Light Tracer, Skylight, Mental Ray Final Gather, Bounces, Composite and wire materials.
| | Hits:226 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-04-05 Rate It | Error | Review | | | Category: Home > 3DS MAX > Materials |
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Rust With The Electric Plugin
In this tutorial I'm going to show you how to use the electric map plugin from Blur Beta to make a rusty material.
| | Hits:245 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-04-05 Rate It | Error | Review | | | Category: Home > 3DS MAX > Materials |
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Procedural Gravel
This tutorial is for making a procedural gravel material within the 3DS Max material Editor.
| | Hits:299 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-04-05 Rate It | Error | Review | | | Category: Home > 3DS MAX > Materials |
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Silk material
This is a tutorial on how to make a silk material out of just procedural maps (well can be just procedural and one bitmap).
| | Hits:914 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-04-05 Rate It | Error | Review | | | Category: Home > 3DS MAX > Materials |
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Silk material
This is a tutorial on how to make a silk material out of just procedural maps (well can be just procedural and one bitmap).
| | Hits:133 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-04-05 Rate It | Error | Review | | | Category: Home > 3DS MAX > Materials |
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Creating gold, silver, and copper materials
In this tutorial you will learn how to create gold, silver, and copper material. Key terms include reflection, specular, index of refraction, fresnel, and fall-off. This tutorial is aimed at both beginners and professionals. Although this tutorial is based on 3D Studio Max, the same settings (such as the RGB color values) apply to many other 3D products.
| | Hits:124 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-04-05 Rate It | Error | Review | | | Category: Home > 3DS MAX > Materials |
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Creating realistic glass material
In this tutorial you will learn how to create a realistic glass material and turn our chess pawn into a realistic glass object. Key terms include reflection, refraction, opacity, and fall-off. This tutorial is aimed at the beginner, but since there are several ways to create glass, it might be interesting for everyone.
| | Hits:110 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-04-05 Rate It | Error | Review | | | Category: Home > 3DS MAX > Materials |
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Rendering an object in a solid/wire mix
In this tutorial you will learn how to render an object to an image with both the solid and the wireframe render, without using PhotoShop or anything else than 3D Studio Max. Key terms include wire, Opacity map, Push modifier and Lattice modifier. This tutorial is aimed at the beginner, but might be interesting for the more advanced 3D artists as well.
| | Hits:13 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-04-04 Rate It | Error | Review | | | Category: Home > 3DS MAX > Modeling |
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Modeling a Chess Pawn
In this tutorial you will learn how to model a chess pawn in 3D Studio Max. The main purpose is to show you some basic Editable Poly edit options and how they can be used to create something very quickly. This tutorial is mostly aimed at the beginner, but can be interesting for the more experienced modeler as well.
| | Hits:92 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-04-04 Rate It | Error | Review | | | Category: Home > 3DS MAX > Modeling |
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