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Author Details
  All Tutorials by 3dnuts

   1   


 Rendering WIP Images  By 3dnuts.

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Rendering WIP Images In this tutorial, you will learn how to create “clay” and wire frames renders using MAX and Mental Ray. Key terms include Light Tracer, Skylight, Mental Ray Final Gather, Bounces, Composite and wire materials.
   Hits:226    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Materials


 Rust With The Electric Plugin  By 3dnuts.

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Rust With The Electric Plugin In this tutorial I'm going to show you how to use the electric map plugin from Blur Beta to make a rusty material.
   Hits:245    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Materials


 Procedural Gravel  By 3dnuts.

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Procedural Gravel This tutorial is for making a procedural gravel material within the 3DS Max material Editor.
   Hits:299    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Materials


 Silk material  By 3dnuts.

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Silk material This is a tutorial on how to make a silk material out of just procedural maps (well can be just procedural and one bitmap).
   Hits:914    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Materials


 Silk material  By 3dnuts.

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Silk material This is a tutorial on how to make a silk material out of just procedural maps (well can be just procedural and one bitmap).
   Hits:133    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Materials


 Creating gold, silver, and copper materials  By 3dnuts

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Creating gold, silver, and copper materials In this tutorial you will learn how to create gold, silver, and copper material. Key terms include reflection, specular, index of refraction, fresnel, and fall-off. This tutorial is aimed at both beginners and professionals. Although this tutorial is based on 3D Studio Max, the same settings (such as the RGB color values) apply to many other 3D products.
   Hits:124    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Materials


 Creating realistic glass material  By 3dnuts

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Creating realistic glass material In this tutorial you will learn how to create a realistic glass material and turn our chess pawn into a realistic glass object. Key terms include reflection, refraction, opacity, and fall-off. This tutorial is aimed at the beginner, but since there are several ways to create glass, it might be interesting for everyone.
   Hits:110    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Materials


 Rendering an object in a solid/wire mix  By 3dnuts

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Rendering an object in a solid/wire mix In this tutorial you will learn how to render an object to an image with both the solid and the wireframe render, without using PhotoShop or anything else than 3D Studio Max. Key terms include wire, Opacity map, Push modifier and Lattice modifier. This tutorial is aimed at the beginner, but might be interesting for the more advanced 3D artists as well.
   Hits:13    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-04
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  Category: Home > 3DS MAX > Modeling


 Modeling a Chess Pawn  By 3dnuts

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Modeling a Chess Pawn In this tutorial you will learn how to model a chess pawn in 3D Studio Max. The main purpose is to show you some basic Editable Poly edit options and how they can be used to create something very quickly. This tutorial is mostly aimed at the beginner, but can be interesting for the more experienced modeler as well.
   Hits:92    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-04
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  Category: Home > 3DS MAX > Modeling



  
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