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Author Details
  All Tutorials by bluesfear

   1   


 Crystals 2  By bluesfear

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Crystals 2 Here you will be taught how to make those trendy crystals.
   Hits:998    Rate:  3.0(out of 5)    Vote:1   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Modeling


 Box Modeling - TV  By bluesfear

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Box Modeling - TV Here you will be taught how box model a TV.
   Hits:1747    Rate:  3.0(out of 5)    Vote:3   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Modeling


 Landscape  By bluesfear

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Landscape Here you will be taught how to make a realistic landscape in 3dsm.
   Hits:2781    Rate:  3.5(out of 5)    Vote:10   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Modeling


 3D Tenticles  By bluesfear

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3D Tenticles Here you will be taught how to make those trendy tentacles.
   Hits:926    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Modeling


 Realistic Glass  By bluesfear

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Realistic Glass This is a basic tutorial, suitable for beginners, it produces a realistic glass effect using only the scanline renderer.
   Hits:1054    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Materials


 Creating caustics  By bluesfear

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Creating caustics It will guide you on how to create a good caustic effect using the mental ray 3.2 renderer in-built to 3d studio max 6 and hopefully explain a little about the effects of each settings.
   Hits:156    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Materials


 3DSM Texturing  By bluesfear

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3DSM Texturing This tutorial is broken up into 3 parts, to show 3 different methods of texturing a beach ball, all of which will acheive the same result. Hopefully, in these tutorials, you will learn some major concepts of texturing to use on future projects.
   Hits:165    Rate:  0.0(out of 5)    Vote:0   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Materials


 Glass Material  By bluesfear

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Glass Material Make a glass material, using raytracing techniques to get a realistic calculation that ensures the texture really looks like glass.
   Hits:510    Rate:  1.0(out of 5)    Vote:2   Submit Date :2006-04-05
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  Category: Home > 3DS MAX > Materials



  
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