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| All Tutorials by kirupa | Home page URL is http://www.kirupa.com |
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A hit counter in flash is not hard at all. The only things required for making a hit counter in flash is a computer, Flash (preferably MX or higher), text editor (even notepad will do, I use Dreamweaver), and most importantly a server that supports php 3 or higher.
What we're going to do is draw the appearance of the counter in flash, write a php script that will store the visitor count in a small text file, and then call the php script from flash. There are two types of flash hit counters: a simple counter that increases after refreshing the page or a live counter which refreshes itself after a period of time.
| | Hits:421 Rate: 2.0(out of 5) Vote:1 Submit Date :2007-03-03 Rate It | Error | Review | | | Category: Home > Flash > Interactivity |
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So, we will create a game using our super hero Pawel to kill dragons that are coming from one side of the screen. I have provided an FLA with all of the graphics you will need, but you will need to place the graphics in the right spot. This tutorial is more of an explanation of the code with some design work as opposed to a fully-featured tutorial covering every aspect of a vertical shooter
| | Hits:400 Rate: 4.0(out of 5) Vote:1 Submit Date :2007-03-03 Rate It | Error | Review | | | Category: Home > Flash > Games |
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Unlike Flash animations, projector files are different in that projector files have a different file extension and they use common Flash commands differently. You can use this little guide to refer to when working with projector files.
| | Hits:120 Rate: 0.0(out of 5) Vote:0 Submit Date :2007-03-03 Rate It | Error | Review | | | Category: Home > Flash > Actionscripting |
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Flowcharting my friend is a programmer's BEST FRIEND. If you have ever taken a programming course for C++ or pretty much everything, then my guess is that you know how to do something like a flowchart. Now, over the years of programming I have developed some different methods of flowcharting. Some for more business reasons, others to just remind me of things.
What is it really though? Flowcharting is a graphic and text based summary of what you are going to program and how you are going to piece it together. It typically gets drawn on a piece of printing paper and is usually scratched out and redone 500 times during the development of the game! *lol*. But, no matter what, it can save you loads of time when getting into the real programming comes around.
| | Hits:123 Rate: 2.0(out of 5) Vote:1 Submit Date :2007-03-03 Rate It | Error | Review | | | Category: Home > Flash > Games |
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Welcome to my Third Tutorial! Anyone who had frequented the Game / AI Programming Forum in the Kirupaforum might have seen a very popular topic: The basics of an RPG, started by denacioust, where he did a decent job of creating a basic, and preliminary Tutorial for an RPG. However, the thread soon began to fill up with posts from n00bs, who kept asking the same questions repeatedly, without reading any other posts... and some seemed to be asking for someone to do a lot of the work for them - one of my biggest Pet Peeves. So, in response to the overwhelming number of repeated posts in the thread, I decided to take upon the task of writing a comprehensive Tutorial to get everyone started in creating one of the more involved types of games: The Role Playing Game, or RPG.
| | Hits:257 Rate: 0.0(out of 5) Vote:0 Submit Date :2007-03-03 Rate It | Error | Review | | | Category: Home > Flash > Games |
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Video and the net are not the best of friends for the majority of net surfers. For the most part, due to large file sizes, you may be steered to other non-video formats such as - well, Flash! Of course, with the growing popularity of broadband content, you may find situations where a video clip is very useful. You can also use videos within Flash!
Flash MX 2004 includes basic video features that can aid you in not only importing video files for display in Flash, but you can also perform some simple editing tasks also. This tutorial will help you to learn more about Flash and video
| | Hits:90 Rate: 0.0(out of 5) Vote:0 Submit Date :2007-03-03 Rate It | Error | Review | | | Category: Home > Flash > Utilities |
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Creating a wooden frame in Flash is not too complicated. The following is an example of a wooden frame you will have created towards the end of the tutorial
| | Hits:99 Rate: 0.0(out of 5) Vote:0 Submit Date :2007-03-03 Rate It | Error | Review | | | Category: Home > Flash > Getting Started |
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In this tutorial, we will see how to give an object an effect of gravity.
The original code was provided by Thoriphes.
The physics behind it:
We will take the example of a ball free-falling and bouncing against the floor. Basically, what's happening is pretty simple : everything in this world is subject to the gravitation field. In physics, it translates to a force and something we call weight. The force is directed to the ground, and has an influence on the acceleration of objects
| | Hits:134 Rate: 0.0(out of 5) Vote:0 Submit Date :2007-02-28 Rate It | Error | Review | | | Category: Home > Flash > Actionscripting |
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We will take the example of a mass attached to a spring. Let's say that the normal state of the system, that is to say when nothing moves, in other words the equilibrium, happens when the spring has a length l. If you move the mass by dx, making so that the spring has now a length l'
| | Hits:133 Rate: 0.0(out of 5) Vote:0 Submit Date :2007-02-28 Rate It | Error | Review | | | Category: Home > Flash > Actionscripting |
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In the first tutorial concerning springs, there was a problem when I was trying to apply the prototype move to several objects. It worked with Flash 5, but not with MX, where all the objects had the same motion, as if Flash had grouped them into one big object. Well, I did my little research, and it turns out that Flash MX handles variables quite differently from Flash 5.
| | Hits:94 Rate: 0.0(out of 5) Vote:0 Submit Date :2007-02-28 Rate It | Error | Review | | | Category: Home > Flash > Actionscripting |
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