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| All Tutorials by alfredstate |
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Using Blend Shape for Facial Expressions
In this file we will go over using blend shape for facial expressions. This is an extremely easy and effective way to enhance you animations.
My name is Larry Neuberger and I am a professor at Alfred State College in Alfred NY. I created these handouts to use in my classes and most of my students found them to be helpful. I now decided to submit them to be published on the web hoping they can help others as well.
In this file we will go over using blend shape for facial expressions. This is an extremely easy and effective way to enhance you animations.
First we want to duplicate the mouse once for each expression or partial expression you want. (Fig. 1.) This depends on how much you want to control the face. You can have a head sculpted for individual expressions (I.E. happy, sad, angry, etc.), or you could have a duplicated head for individual body parts, which you can combine for more detailed expressions (I.E. raised eye brow, smile, from, grin, lowered brow, etc.). For this example I will simply sculpt a few individual body part expressions. Two for the eyes (open and squint) and two for the mouth (open and smile), which I can combine to get different facial expressions.
| | Hits:1215 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-03-18 Rate It | Error | Review | | | Category: Home > Maya > Animation |
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Muscle deformations and Facial Expressions
Blend Shape and Set Driven Key are two excellent tools for deformations and facial expressions. In the following file we will go over in detail how to use these tools to the best of their advantages to create better animations and poses.
My name is Larry Neuberger and I am a professor at Alfred State College in Alfred NY. I created these handouts to use in my classes and most of my students found them to be helpful. I now decided to submit them to be published on the web hoping they can help others as well.
Blend Shape and Set Driven Key are two excellent tools for deformations and facial expressions. In the following file we will go over in detail how to use these tools to the best of their advantages to create better animations and poses. First we will go over using blend shape and set driven key for muscle deformations. Then we will go over using just blend shape for facial expressions.
Blend Shape and Set Driven Key for Muscle deformations
The best way to demonstrate the benefit of these tools is to show you how to control the flexing of a characters’ muscles without having to set keyframes for individual objects or doing any unnecessary extra work.
NOTE: for best results using blend shape, do all work BEFORE binding the skeleton. If you use blend shape after binding the skeleton, your results will not be accurate and deformations will not update correctly.
| | Hits:1183 Rate: 3.0(out of 5) Vote:1 Submit Date :2006-03-18 Rate It | Error | Review | | | Category: Home > Maya > Animation |
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Rotating Wheels on a Car
The purpose of this handout is to show you how to rotate the wheels on a car so they follow the pace of the car as it move. By doing it this way, you will get a more accurate result without setting numerous keyframes. To do this, we will use the distance tool, set driven key, and infinity cycles in the graph editor.
| | Hits:1554 Rate: 0.0(out of 5) Vote:0 Submit Date :2006-03-18 Rate It | Error | Review | | | Category: Home > Maya > Animation |
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