|
|---|
Object to Surface Constraints in Maya
For this tutorial I'll be using a example of a button on a shirt, but this could be any object or group node like a belt buckle or a bug on the tip of a characters nose.
Object too Surface Constraints in Maya
For this tutorial I'll be using a example of a button on a shirt, but this could be any object or group node like a belt buckle or a bug on the tip of a characters nose.
If you ever wanted too attach a button to a shirt on a character you've most likely found out there is no straight forward way to do this in Maya
What you want is the button to follow alone with the surface as it deforms, this deformation can be any method in Maya, softBind, ridgedBind, softbodys,cloth etc.......
I'll discuss different methods of doing this based on;
The surface type ie...polys, nurbs and subD's:
In Maya tools vs mel, plugs-ins and scripts:
Pros and cons of each method:
| | Hits:972 Rate: 5.0(out of 5) Vote:3 Submit Date :2006-03-18 Rate It | Error | Review | | | Category: Home > Maya > Animation |
|