Connecting and Animating Bones
Connecting and animating bones is one of the fundamental skills required for making computer-generated animation. This tutorial will how to do it and in spoonodelic style, nonetheless.
Connecting and animating bones is one of the fundamental skills required for making computer-generated animation. This tutorial will how to do it and in spoonodelic style, nonetheless.
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The following tutorial works best if you have a character that you have created and would now like to animate. If you don't have a character, the following 3DSMax file will provide you with something to practice on. Please right click and Save As... this link. This tutorial will go through the motions of applying a simple IK Bone Setup and key frame animation.