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Creating a Human Face in 3DS MAX using NURMS




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Creating a Human Face in 3DS MAX using NURMS
  

Home  » 3DS MAX » Modeling  

Creating a Human Face in 3DS MAX using NURMS NURMS (Non Rational Mesh Smooth) or Subdivision Surface technique uses low-polygonal mesh to control the shape of the smooth surface. In this tutorial, George Polevoy demonstrates his favorite techniques for symmetric NURMS modeling and 3D sketching.

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Submit Date  : 2006-04-05
Submit By  : creativecow
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