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Mapping, Unwrapping and Texturing
  

Home  » 3DS MAX » Modeling  

Mapping, Unwrapping and Texturing In low-poly modeling, unlike high-poly modeling, the little details are added with texture work instead of modeling. Before a model can be textured it has to be "prepared" for texturing first, in other words it need to be UVW mapped and unwrapped.

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Submit Date  : 2006-04-04
Submit By  : the3dstudio
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