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Muscle deformations and Facial Expressions
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Muscle deformations and Facial Expressions
Blend Shape and Set Driven Key are two excellent tools for deformations and facial expressions. In the following file we will go over in detail how to use these tools to the best of their advantages to create better animations and poses.
My name is Larry Neuberger and I am a professor at Alfred State College in Alfred NY. I created these handouts to use in my classes and most of my students found them to be helpful. I now decided to submit them to be published on the web hoping they can help others as well.
Blend Shape and Set Driven Key are two excellent tools for deformations and facial expressions. In the following file we will go over in detail how to use these tools to the best of their advantages to create better animations and poses. First we will go over using blend shape and set driven key for muscle deformations. Then we will go over using just blend shape for facial expressions.
Blend Shape and Set Driven Key for Muscle deformations
The best way to demonstrate the benefit of these tools is to show you how to control the flexing of a characters’ muscles without having to set keyframes for individual objects or doing any unnecessary extra work.
NOTE: for best results using blend shape, do all work BEFORE binding the skeleton. If you use blend shape after binding the skeleton, your results will not be accurate and deformations will not update correctly.
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