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Simple masking...
  

Home  » Flash » 3rd Party  

We use mask to identify the visible region of any sprite. Masked sprites work as a viewport. Simple masking is based on 5 steps a) Create a rectangle or circle or beizer shape Group it as sprite c) goto sprite properties tab and check masked (checkbox) (when sprite is opened) d) now draw what ever you need as well as give effects. all the effects and object should be on front and the shape created initially should be on the back of all which is treated as mask. e) run the movie, you will see no object is going out of the region you created initially (either rect,circle,beizer). Note: If some region of buttons going out of mask will not

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Submit Date  : 2007-01-09
Submit By  : swish-db
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