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Using UVW Mapping Texture Technique in 3D Studio Max
  

Home  » 3DS MAX » Modeling  

This tutorial will teach you how to use the UVW mapping texture technique in 3DS Max in order to be able to apply complex textures to your created models. The UVW mapping technique involves the creation of a 'template map' which we extract, colour and then stitch back onto the model as a texture. Unlike our previous UVW and Unwrap UVW Maps Tutorial, we are going to apply the texture using a single map instead of creating multiple ones for the various sections in the model and this is the method that is usually used for creating textures in games. This is an intermediate level tutorial, you are assumed to have decent knowledge on how to use Max. Our tutorial is not going to cover any modeling, please download the house model to be used in this tutorial

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Submit Date  : 2007-06-06
Submit By  : WatchandLearnPhotoshop
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