Using matrices to rotate a 3D world
This tutorial teaches you how to use matrices to create an efficient way to rotate and move a camera in a 3D world. Matrices are the most common way to work a 3D world in 3D graphics. The tutorial uses dots as items in the 3D world. The tutorial is visual basic orientated but the concepts apply to all languages
Matrices provide an alternate (better) way to rotate and move your 3D world. They are far more complicated than the last tutorial and use more difficult maths. You do not really need to completely grasp the maths to be able to use them but it is useful to have a basic understanding.
Previous:3D rotation
next:3D shading